SECOND LIFE: A story too good to check – Valleywag


I’ve been mentioning SecondLife a lot recently: not because I’m a fan (too old, too time-poor, and I prefer wandering aimlessly through real cities), but because it’s a useful, tangible on-screen activity that serves to make people pause and consider current 2-D screen experiences and the nature of “selling”, “doing” and “interacting”.

Friends comment time and again that “it’s like a MUD” etc and of course I agree – it’s just that a) many of my clients never used MUDs and b) MUDs aren’t easy to demo.

Still, there’s a certain reservation about adding to the 2L hype and this piece by Clay Shirky looks behind the numbers, statements and claims to give a credible, pragmatic reason why the 2L frenzy should be taken with a pinch of virtual salt. More importantly though this piece doesn’t simply dismiss 2L but places it in perspective – both in terms of MUDs and other 3-D past lives, and in the context of how fads are adopted.

Share or save on the following services:
  • del.icio.us
  • Facebook
  • Digg
  • Google Bookmarks
  • StumbleUpon
  • Technorati
  • LinkedIn
  • TwitThis

The following posts may be related:

  1. First look at Second Life… on InternetRetailing [Analysis] First look at Second Life Just been playing with...
  2. Upgrade story: Mac OS X Leopard So, this was the advice I gave myself about...
  3. Araki: Self*Life*Death Barbican - Araki: Self•Life•Death Vicky volunteered to put the girls...
  4. “Sweatshop software”? TechCrunch UK � Blog Archive � Virtual Worlds, Real Potential...
  5. MPK20: Sun’s Virtual Workplace – 2nd Life for Work Thanks to a post on the O'Reilly GMT blog...

Related posts brought to you by Yet Another Related Posts Plugin.

Add Your Comments

You must be logged in to post a comment.

Additional comments powered by BackType